Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels. There seem to have been improvements made to the already excellent sound mix, too. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. The feeling of weight seems better, though cars are no less nimble there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper. WRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. That being said, it wasn't really an issue financially for me so ymmv.New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day. If you have any friends who are also into rally and have the game, you can play multiplayer as the codriver. I don't know anything about the physics, but you should be aware that most people who say one is "better" than the other are generally just parroting things they've heard other people say - I'd imagine only a very small population has actually had enough time on various sorts of gravel, snow, and tarmac at appropriate speeds to be able to effectively comment on the physics.įor me I like how DR2.0 feels more, but I still get a kick out of WRC9. It's a lot more forgiving than DR2.0 in terms of difficulty and a lot of the tarmac stages tend to get super tight compared to DR, so that makes them fun. I like WRC mostly for its career and challenge play modes. that always helps me when that happens with RBRHU. then switch back to the newer NGP version. Use the plugin switcher to switch to the original physics.
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